Added rewards system and revamped defeated enemies counter



Hello everyone, this is my first dev log update! In this update, I've focused on enriching the survival and shop modes to enhance player experience.
Changes Made:
Added rewards system to give bonuses to the next run in survival mode when a lot of enemies are defeated. This incentivizes players to engage more deeply with the survival mode by offering tangible benefits for their efforts.
Revamped the after-death counter by adding rewards and ragdoll physics to dropped skeletons. Gave the scene a new vibe to give a more of an atmospheric feel.
Added armor to survival mode. This incentivizes players to try to shoot for the highest amount of skeletons defeated each run.
Small changes and bug fixes:
Created animations for shopper NPCs
Added wandering NPCs to shop mode
Decorated shop mode and added lighting
Fixed icons not displaying properly on different resolutions
Moved items into correct position
What do you think of the new rewards system? Do you have suggestions for additional bonuses?
Files
Get Lost In The Grotto: Thievery
Lost In The Grotto: Thievery
An FPS game where players navigate dungeon landscapes, unravel mysteries, and master the art of thievery.
Status | Released |
Author | BroskiRadical |
Genre | Shooter |
Tags | 3D, FPS, Low-poly, Retro, Synthwave |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Demo Launch66 days ago
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